Massing – the building was conceived by over-lapping voxels(3D Pixels). Any 3D geometry can be broken into adjacent voxels, like pixels for a 2D image.
With this project we question this basic understanding of Cartesian geometry. What if these voxels were not placed adjacent to one another, conventionally sharing common boundaries (corners/surfaces)? What if they were to intersect? With this as the primer, there was constant conversation between the programming and volume derivation.
The result of the volumetric play was textured with varying material to identify and highlight each voxel. Needless to say the texturing was in accordance with our clients’ aesthetic preferences.